# Games > Cosmere > Stormlight > Rules > Combat **Damage Types** - energy — reduced by deflect - impact — reduced by deflect - keen — reduced by deflect; includes both slashing and piercing - spirit — NOT reduced by deflect; usually dealt by Shardblades (or a few surges) - vital — NOT reduced by deflect; constitution attacks: poison, suffocation, extreme cold, etc **Actions** | Source | Uses | Cost | Action | Description | | :----: | :-------------: | :--: | ------------------ | ----------------------------------------------------------------------------------- | | p.305 | 1 / turn | ↻ | Aid | 1 FP -> grant ally adv on their skill test | | p.305 | 1 / turn | ↻ | Avoid Danger | Agility test (DC15 or attacker's test) | | p.304 | at-will | ▷ | Banter | - | | p.303 | 1 / turn | ▶ | Brace | hide behind cover wi/5' to disadv attacks; attacking or moving negates | | p.303 | 1 / turn | ▶ | Disengage | move 5' wo/AoO | | p.305 | 1 / turn | ↻ | Dodge | 1 FP -> disadv attack | | p.304 | 1 / turn | ▷ | Drop | any number of objects | | p.303 | 1 / turn | ▶ | Gain Advantage | use skill test vs enemy's defense to gain adv on next (differing) skill test | | p.304 | 1 / turn | ▶▶ | Grapple | Athletics vs Physical → Restrained (end as ▷) | | p.303 | ∞ / turn | ▶ | Interact | all-purpose object manipulation action | | p.303 | ∞ / turn | ▶ | Move | move up to movement rate; crawling\| climbing \| swimming \| stealthing → Slowed | | p.305 | 1 / turn | ↻ | Reactive Strike | (AoO) spend 1 FP to melee vs Physical | | p.304 | 1 / turn | ▶* | Ready | choose trigger and budget necessary actions | | p.304 | 1 / scene | ▶▶ | Recover | recovery die → HP &\| FP | | p.304 | 1 / turn | ▶▶ | Shove | Athletics vs Physical → push \| pull 5'; can also use to escape Grapple | | p.303 | 1 / hand / turn | ▶ | Strike | attack unarmed or using weapon vs Physical; offhand costs 2 FP | | p.303 | 1 / turn | ▶ | Use a Skill | - | | | | | | | | p.124 | 1 / turn | ▶▶ | Breathe Stormlight | | | p.125 | 1 / turn | ▶ | Enhance | | | p.125 | 1 / turn | ▷ | Regenerate | | #### Injuries Injury Roll = d20 + Deflect - (5 * existing injuries) ``` Injury Roll Duration d8 Effect ─────────── ────────────────────────── ─── ───────────────────── .. -6 death 1-2 exhausted (-1) -5 .. 0 permanent injury 3 exhausted (-2) 1 .. 5 vicious injury (6d6 days) 4-5 slowed 6 .. 15 shallow injury (1d6 days) 6 disoriented 16 .. flesh wound (long rest) 7 surprised ─────────── ────────────────────────── 8 can only use one hand ─── ───────────────────── ``` **Short Rest** - uninterrupted hour - roll recovery die and allocate to HP and/or FP - alternatively, Tend to Others to add your Medicine to their recovery die roll **Long Rest** - uninterrupted eight hours - recover all HP and FP - reduce exhaustion by one round = ~10s fast turn = ▶▶ slow turn = ▶▶▶ **Reactions** - unless Surprised, gain one at start of combat which expires at start of first turn - gain one at start of each turn which expires at start of next turn