# Games : D&D 3.5 Character Options : Classes — Prestige
## Index of Prestige Classes
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A -> Attack : (1) Good (2) Average (3) Poor
FRW -> Fort/Ref/Will : (1) Good (2) Poor
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CMag 50 5 d10 2 3 112 Abjurant Champion BAB +5, Combat Casting, 1st lvl arcane w/1+ abj, 1+ martial prof
CArc 19 10 d8 2 2 212 Acolyte of the Skin !good, 6: K (the planes), CL 5, peaceful contact with summoned evil outsider, underwent Ritual of Bonding
CArc 21 10 d4 2 1 112 Alienist !lawful, 8: K (the planes), Augment Summoning, 3rd+ lvl summoning spell, peaceful contact with alienist or pseudonatural
CAdv 22 10 d10 4 3 221 Animal Lord any neutral, BAB +5, 4: Handle Animal, 2: K (nature), 4... Apelord: Climb, Bearlord: Intimidate, Birdlord: Spot,
Catlord: Move Silently, Horselord: Jump, Sharklord: Swim, Snakelord: Escape Artist, Wolflord: Survival
DMG 176 10 d8 4 3 221 Arcane Archer Elf / Half-Elf, BAB +6, Precise Shot, WF (longbow / shortbow), 1st lvl arcane
DMG 177 10 d4 4 1 122 Arcane Trickster !lawful, 7: Decipher Script + Disable Device + Escape Artist, 4: K (arcana), +2d6 SA, Mage Hand, 1+ arcane spells of 3rd+ lvl
DMG 178 5 d4 2 1 112 Archmage 15: K (arcana) + Spellcraft, Skill Focus (Spellcraft), 2x Spell Focus, 7th lvl arcane, know 5th+ lvl spell in 5+ schools
CArc 24 5 d4 2 1 112 Argent Savant 6: K (arcana), 12: Spellcraft, 5+ spells (1+ 5th+ lvl) with "force" descriptor
DMG 180 10 d6 4 2 121 Assassin evil, 8: Hide + Move Silently, 4: Disguise, must kill someone to join
CSco 24 5 d8 6 2 122 Avenging Executioner !good, BAB +5, 6: Intimidate, 4: Hide + Move Silently, tragically wronged in some manner
CSco 28 3 d10 4 1 211 Battle Trickster BAB +5, 6: any three, 2+ Skill Tricks
CWar 16 10 d12 4 3 211 Bear Warrior BAB +7, PA, Rage | Frenzy
CAdv 26 10 d10 4 3 221 Beastmaster 8: Handle Animal, 4: Survival, Skill Focus (Handle Animal)
CDiv 21 10 d6 4 2 122 Black Flame Zealot !good, 8: Hide + K (religion) + Move Silently, Exotic Weapon Proficiency (kukri), Iron Will, 2nd lvl divine, SA +1d6
DMG 181 10 d10 2 3 211 Blackguard evil, BAB +6, 5: Hide, 2: K (religion), Cleave, Improved Sunder; must have made peaceful contact with summoned evil outsider
CWar 17 10 d8 2 3 122 Bladesinger Elf | Half-Elf, BAB +5, 4: Conc, 2: Balance + Perform (dance + sing)+ Tumble, Combat Casting, CE, Dodge, WF (longsword | rapier)
CDiv 23 10 d8 4 2 212 Blighter !good, BAB +4, ex-druid previously w/3rd lvl druid
CArc 26 10 d6 2 1 211 Blood Magus ! lawful good, 4: Conc, Great Fortitude, Toughness, arcane CL 5, died and returned to life
CAdv 28 10 d10 6 3 221 Bloodhound BAB +4, 4: Gather Inf + Move Silently + Survival, Endurance, Track
MH 16 10 d4 2 1 112 Bonded Summoner 8: K (the planes), Aquan | Auran | Ignan | Terran, 2nd lvl arcane, familiar
CWar 19 10 d10 2 3 212 Cavalier lawful, BAB +8, 6: Ride, 4: Handle Animal + K (nob & roy), Spirited Charge, WF (lance)
CDiv 26 10 d8 4 2 112 Church Inquisitor LG | LN, Will +3, 4: K (arcana + religion) + Spellcraft, Zone of Truth as divine, member of LG church | order + uncovered some corruption
CSco 31 5 d6 6 2 121 Cloaked Dancer 10: Perform (dance), 5: Hide + Sleight of Hand
CSco 34 5 d6 6 2 221 Combat Trapsmith 8: Craft (trapmaking), 6: Disable Device + Search, Trapfinding
CDiv 28 10 d10 4 3 112 Consecrated Harrier lawful, BAB +5, 5: Disguise + Gather Information, Track, accept assignment from church to destroy an enemy
CDiv 30 10 d6 2 1 112 Contemplative 13: K (religion), 1st lvl divine, direct contact with patron deity | direct servant | alignment paragon
CAdv 31 10 d6 6 2 122 Daggerspell Mage !evil, 8: Conc, WF (dagger), Two-Weapon Fighting, 5th lvl arcane, +1d6 SA
CAdv 36 10 d6 6 2 122 Daggerspell Shaper !evil, 8: Conc, WF (dagger), Two-Weapon Fighting, Wild Shape, +1d6 Sk or SA
CWar 20 5 d8 4 3 121 Dark Hunter BAB +5, 5: Craft (trapmaking), 2: K (dungeoneering) + Move Silently + Survival, Blind-Fight, Track
CWar 23 10 d8 4 3 221 Darkwood Stalker Elf | Half-Elf, BAB +5, 5: Hide + Listen + Move Silently + Spot + Surivavl, Orc
CWar 25 10 d10 4 3 122 Dervish BAB +5, 3: Perform (dance) + Tumble, CE, Mo, WF (slashing melee)
CDiv 33 10 d8 2 2 212 Divine Crusader alignment matching chosen deity, BAB +7, 2: K (religion), WF (deity's favored)
CDiv 34 10 d6 2 1 112 Divine Oracle 8: K (religion), Skill Focus (K (religion)), 2+ div spells
DMG 183 10 d12 2 2 212 Dragon Disciple !dragon, 8: K (arcana), Draconic, sponstaneous arcane spells
MH 18 10 d10 2 2 212 Dragon Samurai clan-compatible alignment (see book), BAB +5, 2: K (arcana), must have no experience as Dragon Samurai of different clan
CAdv 39 10 d8 6 3 121 Dread Pirate !lawful, BAB +4, 8: Appraise / Profession (sailor), 4: Swim + Use Rope, Quick Draw, Weapon Finesse, own ship worth 10k+
CWar 27 10 d8 4 2 221 Drunken Master 8: Tumble, Dodge, Great Fortitude, IUS, Flurry of Blows, Evasion, chosen by drunker masters,
survive night of reverly among them without being incarcerated | poisoned | extraordinarily embarrassed
DMG 185 10 d10 4 3 121 Duelist BAB +6, 5: Tumble, 3: Perform, Mo, Weapon Finesse
CAdv 42 10 d6 8 2 221 Dungeon Delver 10: Climb + Disable Device + Open Lock + Search, 5: Craft (stonemasonery) + Hide + K (dungeoneering) + Move Silently,
Alertness, Blind-Fight, Trapfinding, must survive great trial underground
DMG 186 10 d12 2 3 212 Dwarven Defender Dwarf, lawful, BAB +7, Dodge, Endurance, Toughness
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CArc 30 5 d4 2 1 112 Effigy Master 10: Craft (leather|metal|wood), 5: K (arcana) + Spellcraft, 2 Use Magic Device, Craft Wondrous Item, Simulacrum on class spell list
CMag 53 10 d8 2 2 212 Eldritch Disciple 8: K (religion), 4: K (the planes), 2nd lvl divine, least invocations, Turn | Rebuke Undead, worship chaotic | evil deity
DMG 187 10 d6 2 3 211 Eldritch Knight prof with all martial, 3rd lvl arcane
CMag 57 10 d4 2 2 112 Eldritch Theurge 8: K (arcana + the planes), 2nd lvl arcane, least invocations, Eldritch Blast +2d6
CArc 32 10 d4 2 1 112 Elemental Savant 8: K (arcana), 4: K (the planes), Energy Substitution (acid|cold|elec|fire), 3+ spells (1+ 3rd+ lvl) with acid|cold|elec|fire descriptor,
peaceful contact with elemental or outsider with elemental subtype (air|earth|fire|water)
CArc 34 10 d8 4 2 122 Enlightened Fist 8: Conc, 5: K (arcana) + Spellcraft, Combat Casting, Stunning Fist, arcane CL 3
CMag 60 10 d6 2 2 112 Enlightened Spirit good, 8 K: (the planes), Eldritch Blast +3d6
CDiv 36 10 d8 2 2 212 Entropomancer !good, 5: Conc + K (arcana), Great Fortitude, Magical Aptitude, 4th lvl divine
CDiv 39 5 d6 6 2 112 Evangelist same alignment restriction as Cleric of deity, 8: Bluff, 6: Perform (oratory), 5: Gather Information + K (religion) + Sense Motive
CAdv 44 10 d6 8 2 112 Exemplar 6: Diplomacy, 13: any other skill, Skill Focus (any)
CWar 30 3 d10 2 3 211 Exotic Weapon Master BAB +6, 3: Craft (weapon), exotic weapon prof, WF (exotic)
CWar 31 10 d12 2 3 211 Eye of Gruumsh Orc | Half-Orc, CE | CN | NE, BAB +6, prof w/Orc double axe, WF (Orc double axe)
CArc 37 5 d4 2 1 112 Fatespinner 10: K (arcana), 5: Profession (gambler), 4th lvl arcane (1+ 1st+ lvl div)
CCha 80 3 d10 2 3 221 First of the Forest BAB +4, 4: Handle Animal + Survival, Great Fortitude, IUS, PA, approval from Guardians of the Green, animal lifestyle
CAdv 47 10 d6 6 3 122 Fochlucan Lyrist 13: Perform (string instrument), 7: Decipher Script + Diplomacy + Gather Inf + K (nature) + Sleight of Hand, Druidic
CCha 82 5 d10 6 3 121 Forest Reeve BAB +5, 6: Survival, 4: Listen + Spot, 2: K (nature), Endurance, Track, chosen by Guardians of the Green, 6mo apprenticeship or extraordinary svc
CSco 38 5 d6 6 1 121 Fortune's Friend BAB +3, 8: any, any Luck feat
CWar 34 10 d12 2 3 211 Frenzied Berserker !lawful, BAB +6, Cleave, Destructive Rage, Intimidating Rage, PA
CDiv 41 10 d6 4 2 212 Geomancer 6: K (arcana + nature), 2nd lvl arcane, 2nd lvl divine
CArc 39 5 d4 2 1 112 Geometer 9: Decipher Script + K (arcana), 4: Disable Device + Search, Scribe Scroll, 3rd lvl arcane
CAdv 51 10 d8 4 3 211 Ghost-Faced Killer evil, BAB +5, 8: Intimidate, 6: Hide + Move Silently, 4: Conc, Improved Initiative, PA
CWar 36 10 d10 2 3 211 Gnome Giant-Slayer Gnome, BAB +5, 3: Escape Artist + Tumble, Giant, Spring Attack
CSco 40 10 d10 2 3 212 Gray Guard LG, 8: K (religion), 4: Sense Motive, Lay on Hands, code of conduct
CArc 41 10 d8 2 2 112 Green Star Adept BAB +4, 8: K (arcana), 2: Decipher Script + K (arch & eng),
CWar 38 10 d8 4 3 121 Halfling Outrider Halfling, BAB +5, 6: Ride, 3: Listen + Spot, Mounted Archery
MH 20 5 d8 2 2 212 Havoc Mage BAB +4, 5: K (arcana), 2nd lvl arcane
DMG 188 5 d8 2 1 212 Hierophant 15: K (religion | nature), any metamagic, 7th lvl divine
CAdv 54 10 d8 4 3 211 Highland Stalker BAB +5, 8: Listen + Spot + Survival, Track, Sk or SA
CCha 84 10 d6 4 2 212 Holt Warden any neutral, 8: K (nature), 4: Survival, 3rd lvl divine inc: Entangle + Barkskin + Plant Growth, chosen by Guardians of the Green, 1yr apprenticeship
CDiv 45 10 d10 2 3 212 Holy Liberator CG, BAB +5, 5: Diplomacy + Sense Motive, Iron Will
CMag 64 5 d6 2 1 112 Holy Scourge good, 2: K (religion), 3+ evoc spells, 3rd lvl arcane
DMG 189 10 d8 4 3 211 Horizon Walker 8: K (geography), Endurance
CDiv 48 10 d8 2 3 211 Hospitaler !chaotic, BAB +5, 5: Handle Animal + Ride, Ride-By Attack, 1st lvl divine
CWar 40 3 d10 2 3 121 Hulking Hurler BAB +5, PBS, PA, WF (thrown), size >= Lg
CWar 42 10 d8 2 3 211 Hunter of the Dead !evil, BAB +5, 5: K (religion), Turn Undead, Scar of Unlife (lost lvl or ability score point)
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CArc 44 7 d4 2 1 112 Initiate of the Sevenfold Veil 12: K (arcana) + Spellcraft, 4: K (nature), Greater Spell Focus (abj), Skill Focus (Spellcraft), 5+ (2+ 4th lvl) abj spells
CWar 44 5 d6 4 3 121 Invisible Blade 8: Bluff, 6: Sense Motive, Far Shot, WF (dagger | kukri | punching dagger),
defeat worthy foe in single combat using only daggers | kukris | punching daggers
CWar 47 10 d10 4 3 112 Justiciar lawful, BAB +6, 5: Gather Information + Search + Survival, Skill Focus (Gather Information), Track
CWar 49 10 d10 4 2 112 Kensai lawful, BAB +5, 5: Conc + Diplomacy + Ride, CE, WF (any), complete oath of service to overlord | ideal
CWar 53 10 d10 2 3 211 Knight of the Chalice LG, BAB +8, 10: K (religion), 5: K (the planes), divine spells, Protection from Evil
CWar 55 10 d10 2 3 112 Knight Protector LN | LG, BAB +5, 6: Diplomacy + Ride, 4: K (nob & roy), heavy armor prof, Great Cleave, Mounted Combat
DMG 191 10 d4 4 1 112 Loremaster 10: K (any two), 3+ metamagic or item creation feats, Skill Focus (K), 7+ div spells (1+ of 3rd+ lvl)
CMag 67 10 d6 4 2 122 Lyric Thaumaturge 9: Perform (any), 6: K (arcana) + Spellcraft, Melodic Casting, 2nd lvl arcane, Bardic Music 5/day
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CAdv 56 5 d4 4 1 112 Maester Gnome, 8: Craft (any), 4: Use Magic Device, 2+ item creation feats, 5th lvl arcane
CArc 48 10 d4 2 1 112 Mage of the Arcane Order 8: K (arcana), Cooperative Spell, 1+ metamagic, 2nd lvl arcane, 750gp fee
CSco 45 3 d6 4 1 112 Magical Trickster metamagic, 3rd lvl spells, 2+ Skill Tricks
CSco 48 9 d4 2 1 112 Malconvoker !evil, 4: Bluff + K (the planes), Celestial, Infernal, Augment Summoning, Spell Focus (conj), Summon Monster III
CAdv 58 10 d8 4 2 221 Master of Many Forms Alertness, Endurance, Wild Shape
CSco 52 10 d6 4 1 122 Master of Masks 8: Bluff + Discguise + Perform (act), 4+ Languages, impersonate someone while fooling friends and associates
CWar 60 5 d4 2 3 112 Master of the Unseen Hand 8: Conc, Telekinesis spell | SpA | SuA
CMag 70 10 d4 2 1 112 Master Specialist 5: K (arcana) + Spellcraft, Spell Focus (specialist school), 2nd lvl arcane, specialist Wizard
CWar 58 5 d8 4 3 121 Master Thrower BAB +5, 4: Sleight of Hand, Precise Shot, WF (thrown)
CArc 51 10 d4 2 1 112 Master Transmogrifist !lawful, 5: Disguise, 2: Bluff, Eschew Materials, Alter Self + Polymorph
CArc 54 10 d4 2 1 212 Mindbender !good, 4: Bluff + Diplomacy + Intimidate + Sense Motive
CWar 62 5 d8 2 3 112 Mindspy BAB +3, 8: Conc, Detect Thoughts spell | SpA
CSco 57 10 d6 4 2 121 Mounteback !lawful, 8: Bluff, 4: K (arcana | local | psionics) + Spellcraft, Deceitful
DMG 192 10 d4 2 1 112 Mystic Theurge 6: K (arcana + religion), 2nd lvl divine, 2nd lvl arcane
CCha 86 10 d8 4 2 111 Mythic Exemplar 7: Diplomacy | Intimidate | K (arcana) | K (religion) | Move Silently, 3: K (history),
BAB +5 | 3rd lvl spells | SA +2d6 | Ex Ability to grant bonus to allies on (atk | save | checks), member of Disciples of Legend
CWar 63 5 d10 2 3 211 Nature's Warrior any neutral, BAB +4, 8: K (nature) + Survival, 2: K (the planes), Track, Wild Shape
CMag 74 5 d4 4 1 112 Nightmare Spinner 4: Bluff + Intimidate + Sense Motive, 3rd lvl arcane, 1+ fear spell, 1+ mind-affecting illusion spell
CAdv 60 10 d8 4 3 121 Nightsong Enforcer BAB +5, 10: Hide + Move Silently, Improved Initiative, Evasion, trained with / tested by Nightsong Guild
CAdv 62 10 d6 8 2 121 Nightsong Infiltrator 10: Climb, 5: Disable Device + Open Lock + Search, Alertness, Evasion, trained with / tested by Nightsong Guild
CWar 66 5 d8 2 3 112 Occult Slayer BAB +5, 4: K (arcana), Spellcraft
CAdv 66 5 d8 6 1 112 Ollam Dwarf, lawful good, 10: K (history + any), 5: Perform (oratory)
CCha 90 5 d8 2 3 212 Ordained Champion lawful | NG | NE, 7: K (religion), WF (deity's favored), Magic Weapon as divine, worship Hextor | Heironeous
CWar 68 10 d8 2 3 122 Order of the Bow Initiate BAB +5, 5: Craft (bow), 2: K (religion)
CCha 94 5 d4 4 1 112 Paragnostic Apostle 5: K (arcana + religion + any other), 3rd lvl spells or SpAs, member of Paragnostic Assembly
CCha 97 3 d8 6 3 221 Paragnostic Initiate 2: K (arcana + religion + any other), BAB +4 | 7: Tumble, member of Paragnostic Assembly
CDiv 50 10 d10 2 3 212 Pious Templar BAB +5, 4: K (religion), True Believer, WF (deity's favored)
CSco 60 10 d6 6 2 121 Psibond Agent 8 Gather Information, 4: Sense Motive, 3+ Languages, 1+ Power Point reserve, SA +1d6
CWar 70 5 d10 2 3 211 Purple Dragon Knight LG | NG | LN | TN, BAB +5, 2: Listen + Ride + Spot, 1: Diplomacy + Intimidate, Mounted Combat, Negotiator, member of Purple Dragons
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CDiv 52 10 d6 2 2 212 Radiant Servant of Pelor NG, Will +5, 9: K (religion), 5: Heal, Extra Turning, 1st lvl divine, access to Sun domain, patron: Pelor
CWar 72 10 d8 2 2 211 Rage Mage !lawful, BAB +4, Combat Casting, 2nd lvl arcane, Rage | Frenzy
CDiv 54 10 d4 2 1 112 Rainbow Servant !evil + !chaotic, 4: K (arcana), 3rd lvl arcane, find hidden jungle temples of the couatls
CWar 73 10 d10 2 3 211 Ravager CE | NE, BAB +5, 4: Survival, 3: Intimidate + K (religion), Improved Sunder, PA, survive Ravager initiation rites
CWar 75 5 d10 2 3 221 Reaping Mauler BAB +5, 5: Escape Artist + Tumble, Clever Wrestling, IUS, defeat 3+ foes 1 size larger with bare hands
DMG 193 10 d4 2 1 112 Red Wizard Human from Thay, !good, 8: Spellcraft, 3rd lvl arcane, 3+ metamagic or item creation feats, Tattoo Focus
CWar 77 10 d10 2 3 211 Ronin !lawful, BAB +6, bastard sword prof, fled or been exiled by feudal lord
CDiv 56 10 d8 2 2 112 Sacred Exorcist any good, 10: K (the planes), 7: K (religion), Dismissal | Dispel Evil, sanction of church | order
CDiv 59 10 d8 4 3 221 Sacred Fist BAB +4, 8: K (religion), Combat Casting, Combat Reflexes, Stunning Fist, 1st lvl divine
CCha 99 5 d8 2 2 222 Sanctified One BAB +5, alignment matching chosen deity, 6: K (religion), sanctification ritual performed by church authority
CDiv 61 10 d8 6 2 221 Seeker of the Misty Isle Elf | Half-Elf, 8: Survival, 4: K (religion), 2nd lvl divine, inducted into order by another member
CArc 56 10 d6 4 2 112 Seeker of the Song 13: K (arcana) + Perform (any), Skill Focus (Perform (any)), Bardic Music, exposed to primal music by other Seeker
CAdv 68 10 d10 4 3 211 Shadowbane Inquisitor LG, BAB +5, 4: Gather Inf, 2: K (religion), 8: Sense Motive, PA,
CAdv 70 10 d8 6 2 122 Shadowbane Stalker LG, 8: Gather Inf, 4: Search + Sense Motive, Detect Evil ability or divine spell, +1d6 SA
DMG 194 10 d8 6 2 121 Shadowdancer 10: Hide, 8: Move Silently, 5: Perform (dance), Combat Reflexes, Mo
CAdv 74 10 d6 4 2 122 Shadowmind BAB +3, 5: Hide + Move Silently, 3: Sleight of Hand, 3rd lvl Manifester, can manifest Concealing Amorpha
CCha 105 10 d6 6 2 122 Shadowspy good, 6: Gather Information + Hide + Move Silently, (Good | Healing | Strength | Sun) Devotion, 1st lvl divine, Cleric or Paladin of Pelor
CCha 108 3 d10 2 3 212 Shadowstriker good, BAB +5, 2: K (religion), (Good | Healing | Law | Strength | Sun | War) Devotion
CDiv 63 10 d10 2 3 212 Shining Blade of Heironeous LG, BAB +7, Will +3, 7: K (religion), 1st lvl divine, patron: Heironeous
MH 20 10 d6 6 2 122 Skullclan Hunter good, 8: K (religion), Turn Undead, SA +2d6
CWar 79 10 d8 2 3 212 Spellsword BAB +4, 6: K (arcana), profs: martial weapons + heavy armor, 2nd lvl arcane, defeat foe through force of arms alone
CSco 64 5 d6 4 2 112 Spellwarp Sniper 8 Conc + Spellcraft, PBS, 3rd lvl spells, SA | SS +1d6
CAdv 76 7 d6 8 3 121 Spymaster 8: Bluff + Disguise, 4: Diplomacy + Forgery + Gather Inf + Sense Motive, Skill Focus (Bluff)
CCha 110 3 d8 6 2 111 Squire of Legend 7: Diplomacy | Intimdate | K (arcana | religion) | Move Silently, 3: K (history) member of Disciples of Legend
CWar 81 10 d8 2 3 211 Stonelord Dwarf, BAB +5, 6: Craft (stone), Terran, Endurance, undergo arduous ritual (1k + long fasts underground)
CDiv 65 10 d8 2 2 212 Stormlord Fort +4, Endurance, Great Fortitude, WF (spear | javelin), 3rd lvl divine, patron: Talos, hit by bolt of lightning & survived
CAdv 79 5 d8 4 3 211 Streetfighter BAB +5, 5: Bluff + Intimidate + K (local), Improved Feint
CArc 60 10 d6 4 1 112 Sublime Chord 13: K (arcana) + Listen, 10: Perform (any), 6: Profession (astrologer) + Spellcraft, 3rd lvl arcane, Bardic Music
CArc 63 10 d8 4 2 122 Suel Arcanamach BAB +6, 5 Spellcraft, 4: Conc + Jump + Tumble, Combat Casting, Iron Will, Ancient Suloise, prof in 4+ martial|exotic, read Grimoir Arcanamacha
MH 22 10 d10 2 3 211 Tactical Soldier BAB +5, 2: Sense Motive, Cleave, Combat Reflexes
CWar 82 10 d8 4 2 222 Tattooed Monk lawful, BAB +3, 8: K (religion), Endurance, Improved Grapple
CAdv 81 5 d10 2 3 211 Tempest BAB +6, Improved Two-Weapon Fighting, Spring Attack
CDiv 67 10 d6 4 2 122 Temple Raiders of Olidammar chaotic, BAB +5, 8: Search, 4: Disable Device + Open Lock, 1: K (religion)
DMG 196 5 d4 2 1 112 Thaumaturgist Spell Focus (conj), can cast Lesser Planar Ally
CWar 85 5 d10 2 3 211 Thayan Knight Human, !good, BAB +5, 2: Intimidate + K (arcana + local Thay), Iron Will, WF (longsword), sworn allegiance to Red Wizards
CAdv 83 5 d6 6 2 121 Thief-Acrobat 8: Balance + Climb + Jump + Tumble, Evasion
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Source Lv HD SP A FRW Name Prerequisites (Race, Alignment, BAB, Skills, Feats, Other)
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CMag 77 10 d4 2 1 112 Ultimate Magus 8: Spellcraft, 4: K (arcana), metamagic, spon 1st lvl arcane, prepared 2nd lvl arcane
CSco 67 3 d6 8 2 121 Uncanny Trickster 8: 4x any, 4+ Skill Tricks
CMag 81 10 d4 6 2 112 Unseen Seer 8: Hide + Search + Spot, 4: Sense Motive + Spellcraft, 1st lvl arcane, 2+ div spells
CDiv 70 10 d8 2 2 112 Ur-Priest evil, Fort +3, Will +3, 8: K (religion) + Spellcraft, 6: Bluff, 5: K (arcana + the planes), Iron Will, Spell Focus (evil)
CAdv 85 10 d8 6 2 122 Vigilante !evil, BAB +4, 8: Gather Inf + K (local) + Sense Motive, 4: Intimidate + Search, Alertness
CAdv 89 10 d6 6 1 112 Virtuoso 4: Diplomacy + Intimidate, 10 Perform (any), 1st lvl arcane
CDiv 72 13 d6 2 1 112 Void Disciple any neutral, 10: Spellcraft, Heighten Spell, Spell Penetration, 3rd lvl arcane | divine
CWar 87 10 d8 4 3 211 War Chanter !lawful, BAB +4, 6: Perform (sing | oratory), CE, WF, Bardic Music -> inspire courage
MH 22 10 d12 2 3*211 War Hulk BAB +5, Cleave, size >= Lg
MH 24 10 d10 2 2 212 Warchief BAB +3, must have led a tribe in battle
CDiv 74 10 d10 2 3 211 Warpriest BAB +5, 8: Diplomacy, 5: Sense Motive, Combat Casting, divine spell from Destruction | Protection | Strength | War, Turn | Rebuke Undead
CWar 89 5 d8 2 3 211 Warshaper BAB +4, can change shape (SuA | Shapechanger subtype | Polymorph SpA | Polymorph spell | Wild Shape or similar)
CArc 65 3 d6 2 1 112 Wayfarer Guide 10: K (arcana + geography), Teleport, joined Wayfarers Union
CArc 68 10 d4 2 1 121 Wild Mage chaotic, 8: Spellcraft, 4: K (the planes) + Use Magic Device, Magical Aptitude, metamagic, arcane CL 1
CAdv 92 3 d8 4 3 211 Wild Plains Outrider 9: Ride, Mounted Combat, Track, Animal Companion / Paladin mount
CMag 84 10 d4 2 1 112 Wild Soul !lawful, 8: K (arcana), 4: K (nature), 2nd lvl arcane, peaceful contact with fey, peacefully spend 1+ days among fey
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