# Games : D&D 3.5 Character Options : Feats — Flaws & Traits *from Unearthed Arcana p86-92* Similar to feats. A character can begin with up to two flaws and two traits, chosen at character creation. ## Flaws *"...restricts a character's capabilities or imposes a penalty of some sort."* Gain bonus feat for each flaw. ``` Name Effect ────────────────── ─────────────────────────────────────────────────────── Feeble -2 Str | Dex | Con chks Frail -1 HP / lvl Inattentive -4 Listen | Spot Meager Fortitude -3 Fort Murky-Eyed roll miss vs concealment twice - must pass both Noncombatant -2 matk Pathetic -2 ability (must have total of ability modifiers < 8) Poor Reflexes -3 Ref Shaky -2 ratk Slow 1/2 spd (must have >= 20' before) Unreactive -6 init Vulnerable -1 AC Weak Will -3 Will ────────────────── ─────────────────────────────────────────────────────── ``` ## Traits *"Traits are aspects of a character's personality, background, or physique that make him better at some activities and worse at others."* ``` Name Benefit Drawback ─────────────── ───────────────────────────────────────────── ───────────────────────────────────────────────── Abrasive +1 Intimidate -1 Deplomacy | Bluff Absent-Minded +1 K -1 Spot | Listen Aggressive +2 init -1 AC Brawler +1 unarmed atk | grapple -1 other atks (WARNING: incompatible w/IUS) Cautious +1 dodge -> AC w/defensive -1 save vs fear Detached +1 Will -1 Ref Dishonest +1 Bluff -2 Diplomacy Distinctive +1 Reputation -1 Disguise Easygoing +1 Gather Inf -1 Intimidate | Sense Motive Farsighted +1 Spot -2 Search Focused +1 Conc -1 Spot | Listen Hard of Hearing +1 Spot -2 Listen Hardy +1 Fort -1 Ref Honest +1 Diplomacy -1 Bluff | Sense Motive Illiterate +1 any but Decipher Script | Forgery you're illiterate Inattentive +1 simple skill chks w/chosen skill -4 complex skill chks w/chosen skill Musclebound +1 Str chks -2 Dex chks Nearsighted +1 Search -1 Spot Nightsighted +10' Darkvision -1 Spot in bright light Passionate +1 Fort -1 Will Plucky +1 Will -1 Fort Polite +1 Diplomacy -2 Intimidate Quick +10' spd -1 HP / lvl Reckless +1 dmg on melee -1 melee atk Relentless +2 chks vs tiring activities (as Endurance) fatigue -> exhausted Saddleborn +1 Ride -1 Handle Animal Skinny +1 Escape Artist -2 Str vs bull rush | overrun Slippery +1 Escape Artist|grapple to avoid|escape -1 other grapple chks Slow +1 HP / lvl 1/2 spd (must have >= 20' before) Specialized +1 chosen Craft/K/Profession skill -2 other skills in group Spellgifted +1 CL for chosen school -1 CL for other schools Stout +2 Str vs bull rush | overrun -1 Escape Artist Suspicious +1 Sense Motive -1 Diplomacy | Intimidate Torpid +1 save vs ench (comp) -2 init Uncivilized +1 Handle Animal | wild empathy -1 Bluff | Diplomacy | Gather Inf ─────────────── ───────────────────────────────────────────── ───────────────────────────────────────────────── ```