# Games : D&D 3.5 Character Options : Feats — Flaws & Traits
*from Unearthed Arcana p86-92*
Similar to feats.
A character can begin with up to two flaws and two traits, chosen at character creation.
## Flaws
*"...restricts a character's capabilities or imposes a penalty of some sort."*
Gain bonus feat for each flaw.
```
Name Effect
────────────────── ───────────────────────────────────────────────────────
Feeble -2 Str | Dex | Con chks
Frail -1 HP / lvl
Inattentive -4 Listen | Spot
Meager Fortitude -3 Fort
Murky-Eyed roll miss vs concealment twice - must pass both
Noncombatant -2 matk
Pathetic -2 ability (must have total of ability modifiers < 8)
Poor Reflexes -3 Ref
Shaky -2 ratk
Slow 1/2 spd (must have >= 20' before)
Unreactive -6 init
Vulnerable -1 AC
Weak Will -3 Will
────────────────── ───────────────────────────────────────────────────────
```
## Traits
*"Traits are aspects of a character's personality, background, or physique that make him better at some activities and worse at others."*
```
Name Benefit Drawback
─────────────── ───────────────────────────────────────────── ─────────────────────────────────────────────────
Abrasive +1 Intimidate -1 Deplomacy | Bluff
Absent-Minded +1 K -1 Spot | Listen
Aggressive +2 init -1 AC
Brawler +1 unarmed atk | grapple -1 other atks (WARNING: incompatible w/IUS)
Cautious +1 dodge -> AC w/defensive -1 save vs fear
Detached +1 Will -1 Ref
Dishonest +1 Bluff -2 Diplomacy
Distinctive +1 Reputation -1 Disguise
Easygoing +1 Gather Inf -1 Intimidate | Sense Motive
Farsighted +1 Spot -2 Search
Focused +1 Conc -1 Spot | Listen
Hard of Hearing +1 Spot -2 Listen
Hardy +1 Fort -1 Ref
Honest +1 Diplomacy -1 Bluff | Sense Motive
Illiterate +1 any but Decipher Script | Forgery you're illiterate
Inattentive +1 simple skill chks w/chosen skill -4 complex skill chks w/chosen skill
Musclebound +1 Str chks -2 Dex chks
Nearsighted +1 Search -1 Spot
Nightsighted +10' Darkvision -1 Spot in bright light
Passionate +1 Fort -1 Will
Plucky +1 Will -1 Fort
Polite +1 Diplomacy -2 Intimidate
Quick +10' spd -1 HP / lvl
Reckless +1 dmg on melee -1 melee atk
Relentless +2 chks vs tiring activities (as Endurance) fatigue -> exhausted
Saddleborn +1 Ride -1 Handle Animal
Skinny +1 Escape Artist -2 Str vs bull rush | overrun
Slippery +1 Escape Artist|grapple to avoid|escape -1 other grapple chks
Slow +1 HP / lvl 1/2 spd (must have >= 20' before)
Specialized +1 chosen Craft/K/Profession skill -2 other skills in group
Spellgifted +1 CL for chosen school -1 CL for other schools
Stout +2 Str vs bull rush | overrun -1 Escape Artist
Suspicious +1 Sense Motive -1 Diplomacy | Intimidate
Torpid +1 save vs ench (comp) -2 init
Uncivilized +1 Handle Animal | wild empathy -1 Bluff | Diplomacy | Gather Inf
─────────────── ───────────────────────────────────────────── ─────────────────────────────────────────────────
```