# Games : D&D 3.5 Character Options : Races — Standard #### Human - +1 feat - +1 SP / lvl (+4 @ 1st lvl) #### Dwarf - spd unaffected by armor or load - **Stonecunning** (+2 Search vs unusual stonework & traps; autocheck within 10'; intuit depth) - **Weapon Familiarity** (treat as martial: Dwarven Urgrosh, Dwarven Waraxe) - **Stability** (+4 vs bull rush or trip when standing firmly on ground) - +2 save vs poison | spells | spell-like effects - +1 atk vs orcs | half-orcs | goblinoids - +4 dodge -> AC vs giant type - +2 Appraise on stone | metal items - +2 Craft for stonework | metalwork | Subrace | Notes | | -------- | --------------------- | | **Gold** | +1 atk vs aberrations | #### Elf - immune to magic sleep - +2 save vs enchantment spells or effects - Weapon Proficiency (longsword, rapier, longbow, shortbow) - +2 Listen, Search, Spot - autocheck (Search) within 5' of secret/concealed door #### Gnome - Weapon Familiarity (treat as martial: Gnome Hooked Hammers) - +2 save vs illusions - +1 DC for illusion spells - +1 atk vs kobolds | goblinoids - +4 dodge -> AC vs giant type - +2 Listen | Craft (alchemy) - Spell-Like Abilities: (CL 1, Cha-based, 1/day ea) - *Speak with Animals* (burrowing mammals only, duration 1 min) - if Cha 10+: - *Dancing Lights* - *Ghost Sound* - *Prestidigitation* #### Half-Elf - immune to magic sleep - +2 save vs enchantment spells | effects - +1 Listen | Search | Spot - +2 Diplomacy | Gather Information #### Half-Orc - #### Halfling - +2 Climb | Jump | Move Silently - +1 saves - +2 save vs fear - +1 atk w/thrown - +2 Listen