# Games : D&D 3.5 Character Options : Races — Standard
#### Human
- +1 feat
- +1 SP / lvl (+4 @ 1st lvl)
#### Dwarf
- spd unaffected by armor or load
- **Stonecunning** (+2 Search vs unusual stonework & traps; autocheck within 10'; intuit depth)
- **Weapon Familiarity** (treat as martial: Dwarven Urgrosh, Dwarven Waraxe)
- **Stability** (+4 vs bull rush or trip when standing firmly on ground)
- +2 save vs poison | spells | spell-like effects
- +1 atk vs orcs | half-orcs | goblinoids
- +4 dodge -> AC vs giant type
- +2 Appraise on stone | metal items
- +2 Craft for stonework | metalwork
| Subrace | Notes |
| -------- | --------------------- |
| **Gold** | +1 atk vs aberrations |
#### Elf
- immune to magic sleep
- +2 save vs enchantment spells or effects
- Weapon Proficiency (longsword, rapier, longbow, shortbow)
- +2 Listen, Search, Spot
- autocheck (Search) within 5' of secret/concealed door
#### Gnome
- Weapon Familiarity (treat as martial: Gnome Hooked Hammers)
- +2 save vs illusions
- +1 DC for illusion spells
- +1 atk vs kobolds | goblinoids
- +4 dodge -> AC vs giant type
- +2 Listen | Craft (alchemy)
- Spell-Like Abilities: (CL 1, Cha-based, 1/day ea)
- *Speak with Animals* (burrowing mammals only, duration 1 min)
- if Cha 10+:
- *Dancing Lights*
- *Ghost Sound*
- *Prestidigitation*
#### Half-Elf
- immune to magic sleep
- +2 save vs enchantment spells | effects
- +1 Listen | Search | Spot
- +2 Diplomacy | Gather Information
#### Half-Orc
-
#### Halfling
- +2 Climb | Jump | Move Silently
- +1 saves
- +2 save vs fear
- +1 atk w/thrown
- +2 Listen