# Games : D&D 3.5 : Glossary TODO: reorg: - time and actions - attacks and weapons - core stats (AS, BAB, CL, etc, align) - status conditions - racial abilities - class abilities - skills - feats ``` 1H one-handed 2H two-handed align alignment ASF arcane spell failure AS ability score ASI ability score increase BAB base attack bonus BSB base save bonus CH critical hit ChL character level CHP current hit points ch charge(s) chk check CL caster level CLC caster level check creat creature cum cumulative dark darkness dmg damage EoT end of turn EoYT end of your turn exh exhausted FE favored enemy fre free (action) HP hit points HSL highest spell level hvy heavy imm immune | immunity inc/ including k 1,000gp lgt light LoS Line of Sight lvl level mgc magic mov mtl metal mw masterwork nat natural | natural armor neg negative NL non-lethal obj object OH off-hand petr petrifying pnt point poly polymorph prop property prot protection pt point qstaff quarterstaff res resistance (as in energy) SA Sneak Attack sac sacrifice SE Smite Evil SkA Skirmish Attack SL slot level | spell level SoYNT start of your next turn SoYT start of your turn SP sklll points spd speed | land speed spon spontaneous SR spell resistance SS Sudden Strike st.leather studded leather summ summoning swf swift (action) THP temporary hit points T|R Turn|Rebuke T|RU Turn|Rebuke Undead twr tower US unarmed strike w/ with wdn wooden wi/ within wo/ without wpn weapon WS web supplement (from WotC) xbow crossbow XP experience points Alignments ─────────────────────────────────────────────────────────── LG Lawful Good │ NG Neutral Good │ CG Chaotic Good LN Lawful Neutral │ TN True Neutral │ CN Chaotic Neutral LE Lawful Evil │ NE Neutral Evil │ CE Chaotic Evil Bonuses ─────────────────────────────────────────────────────────── alch alchemical | enh enhancement │ prof profane circ circumstance │ inh inherent │ res resistance comp competence │ ins insight │ sacr sacred defl deflection │ EB enhancement bonus Actions & Attacks ─────────────────────────────────────────────────\ AoO attack of opportunity atk attack / Attack Descriptors ─────────────\ fatk full attack │ c charge s spell │ m melee t touch free free action │ o off-hand u unarmed imm immediate action │ r ranged w weapon swift swift action │ move move action │ Weapon Descriptors ─────────────\ std standard action │ n natural mf manufactured FRA full-round action │ r reach nr non-reach Damage mtatk = melee touch attack rwdmg = ranged weapon damage Skills ────────────────────────────────────── Time ───────────────────── Conc Concentration │ rd round wk week Gather Inf Gather Information │ m minute mo month K (.*) Knowledge (.*) │ hr hour yr year K (arch & eng) architecture & engineering │ d day K (nob & roy) nobility & royalty │ Schools ──────────────── Abilities ──────────────────── abj abjuration ExA extraordinary ability conj conjuration SuA supernatural ability heal healing SpA spell-like ability summ summoning tele teleportation Saves ──────────── div divination ench enchantment Fort Fortitude comp compulsion evoc evocation Ref Reflex ill illusion necr necromancy tran transmutation Damage & Energy ───────────────────────────────────────────────────────────────────────────── dtype damage type (bludg, pierc, slash) bludg bludgeoning pierc piercing slash slashing etype energy type (acid, cold, elec, fire, sonic) elec electricity Feats ─────────────────────────────────────────────────────────────────────────────────────── FBF Fighter Bonus Feat CE Combat Expertise CF Combat Focus IUS Improved Unarmed Strike (feat or ability) PA Power Attack PBS Point Blank Shot SpAtk Spring Attack TWF Two-Weapon Fighting (feat or style) WF Weapon Focus ```