# Games : D&D 3.5 : Glossary
TODO: reorg:
- time and actions
- attacks and weapons
- core stats (AS, BAB, CL, etc, align)
- status conditions
- racial abilities
- class abilities
- skills
- feats
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1H one-handed
2H two-handed
align alignment
ASF arcane spell failure
AS ability score
ASI ability score increase
BAB base attack bonus
BSB base save bonus
CH critical hit
ChL character level
CHP current hit points
ch charge(s)
chk check
CL caster level
CLC caster level check
creat creature
cum cumulative
dark darkness
dmg damage
EoT end of turn
EoYT end of your turn
exh exhausted
FE favored enemy
fre free (action)
HP hit points
HSL highest spell level
hvy heavy
imm immune | immunity
inc/ including
k 1,000gp
lgt light
LoS Line of Sight
lvl level
mgc magic
mov
mtl metal
mw masterwork
nat natural | natural armor
neg negative
NL non-lethal
obj object
OH off-hand
petr petrifying
pnt point
poly polymorph
prop property
prot protection
pt point
qstaff quarterstaff
res resistance (as in energy)
SA Sneak Attack
sac sacrifice
SE Smite Evil
SkA Skirmish Attack
SL slot level | spell level
SoYNT start of your next turn
SoYT start of your turn
SP sklll points
spd speed | land speed
spon spontaneous
SR spell resistance
SS Sudden Strike
st.leather studded leather
summ summoning
swf swift (action)
THP temporary hit points
T|R Turn|Rebuke
T|RU Turn|Rebuke Undead
twr tower
US unarmed strike
w/ with
wdn wooden
wi/ within
wo/ without
wpn weapon
WS web supplement (from WotC)
xbow crossbow
XP experience points
Alignments ───────────────────────────────────────────────────────────
LG Lawful Good │ NG Neutral Good │ CG Chaotic Good
LN Lawful Neutral │ TN True Neutral │ CN Chaotic Neutral
LE Lawful Evil │ NE Neutral Evil │ CE Chaotic Evil
Bonuses ───────────────────────────────────────────────────────────
alch alchemical | enh enhancement │ prof profane
circ circumstance │ inh inherent │ res resistance
comp competence │ ins insight │ sacr sacred
defl deflection │ EB enhancement bonus
Actions & Attacks ─────────────────────────────────────────────────\
AoO attack of opportunity
atk attack / Attack Descriptors ─────────────\
fatk full attack │ c charge s spell
│ m melee t touch
free free action │ o off-hand u unarmed
imm immediate action │ r ranged w weapon
swift swift action │
move move action │ Weapon Descriptors ─────────────\
std standard action │ n natural mf manufactured
FRA full-round action │ r reach nr non-reach
Damage
mtatk = melee touch attack
rwdmg = ranged weapon damage
Skills ────────────────────────────────────── Time ─────────────────────
Conc Concentration │ rd round wk week
Gather Inf Gather Information │ m minute mo month
K (.*) Knowledge (.*) │ hr hour yr year
K (arch & eng) architecture & engineering │ d day
K (nob & roy) nobility & royalty │
Schools ──────────────── Abilities ────────────────────
abj abjuration ExA extraordinary ability
conj conjuration SuA supernatural ability
heal healing SpA spell-like ability
summ summoning
tele teleportation Saves ────────────
div divination
ench enchantment Fort Fortitude
comp compulsion
evoc evocation Ref Reflex
ill illusion
necr necromancy
tran transmutation
Damage & Energy ─────────────────────────────────────────────────────────────────────────────
dtype damage type (bludg, pierc, slash)
bludg bludgeoning
pierc piercing
slash slashing
etype energy type (acid, cold, elec, fire, sonic)
elec electricity
Feats ───────────────────────────────────────────────────────────────────────────────────────
FBF Fighter Bonus Feat
CE Combat Expertise
CF Combat Focus
IUS Improved Unarmed Strike (feat or ability)
PA Power Attack
PBS Point Blank Shot
SpAtk Spring Attack
TWF Two-Weapon Fighting (feat or style)
WF Weapon Focus
```