# Games : D&D 3.5 : Items : Weapons ## Overview **Melee** (Str -> atk) - **Light** (Str -> dmg or 0.5x for OH) - can be used while grappling - unarmed strike = light - **One-Handed** (Str -> dmg or 0.5x for OH or 1.5x for TH) - **Two-Handed** (1.5x Str -> dmg) - **Double** (usable as 2H wpn or for TWF) - **Reach** (Md: atk 10' away but not 5', Lg: atk 15-20' but not 5-10') - throwable melee weapons appear in both Melee and Thrown **Ranged** (Dex -> atk) - **Thrown** (range = 5x increment; Str -> dmg) - **Projectile** (range = 10x increment; no Str -> dmg except slings & composite bows) - **Ammunition** (draw as free; 50% destroyed on miss) - distance penalty = -2 * num full range increments ``` (P)roficiency: (D)amage (T)ypes: s simple b bludgeoning m martial p piercing x exotic s slashing nl non-lethal (R)ange (I)ncrement ``` ## Melee ``` (En)cumbrance: un unarmed 1h one-handed db double l light 2h two-handed > throwable P-En lbs gp Rch ' DT Dmg Crit Sorting Name Notes ──── ─── ─── ───── ─── ─────── ───── ───────────────────── ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────── m-l * * 5 -p- 1d6 x2 armor, spiked - m-l> 2 8 5 --s 1d6 x2 axe, throwing - m-l 3 6 5 --s 1d6 x3 axe, hand - m-1h 6 10 5 --s 1d8 x3 axe, battle - x-1h 8 30 5 --s 1d10 x3 axe, dwarven war martial for dwarves | if 1h m-2h 12 20 5 --s 1d12 x3 axe, great - x-db 15 60 5 --s 1d8/1d8 x3 axe, orc double - x-2h 10 25 5-10 -p- 2d4 x2 chain, spiked trip-atk; +2 opposed disarm atk; Weapon Finesse s-1h> 3 - 5 b-- 1d6 x2 club - m-2h 8 5 5 b-- 1d10 x2 club, great - s-l> 1 2 5 p/s 1d4 19-x2 dagger +2 Sleight of Hand to conceal s-l 1 2 5 -p- 1d4 x3 dagger, punching - m-2h 8 75 5 --s 2d4 18-x2 falchion - m-1h 5 8 5 b-- 1d8 x2 flail - m-2h 10 15 5 b-- 1d10 19-x2 flail, heavy trip-atk; +2 opposed disarm atk x-db 10 90 5 b-- 1d8/1d8 x2 flail, dire trip-atk; +2 opposed disarm atk s-un 1 2 5 b-- 1d3 x2 gauntlet lbs/gp is for 1; comes w/m|h armor (!breastplate) s-l 1 5 5 -p- 1d4 x2 gauntlet, spiked lbs/gp is for 1 m-2h 10 8 10 --s 1d10 x3 glaive - m-2h 12 9 10 --s 2d4 x3 guisarme trip-atk m-2h 12 10 5 p/s 1d10 x3 halberd trip-atk; 2x dmg w/ready vs charge m-l> 2 1 5 b-- 1d4 x2 hammer, light - m-1h 5 12 5 b-- 1d8 x3 hammer, war - x-db 6 20 5 b/p 1d6/1d6 x3/x4 hammer, gnome hooked trip-atk; martial for gnomes x-l 2 2 5 --s 1d6 x2 kama trip-atk; Monk wpn m-l 2 8 5 --s 1d4 18-x2 kukri - m-2h 10 10 10 -p- 1d8 x3 lance mounted: use 1h, 2x dmg on charge ──── ─── ─── ───── ─── ─────── ───── ───────────────────── ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────── P-En lbs gp Rch ' DT Dmg Crit Sorting Name Notes ──── ─── ─── ───── ─── ─────── ───── ───────────────────── ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────── s-l 3 5 5 b-- 1d6 x2 mace, light - s-1h 8 12 5 b-- 1d8 x2 mace, heavy - s-1h 6 8 5 bp- 1d8 x2 morningstar - x-l 2 2 5 b-- 1d6 x2 nunchaku +2 opposed disarm atk; Monk wpn m-l 3 4 5 -p- 1d4 x4 pick, light - m-1h 6 8 5 -p- 1d6 x4 pick, heavy - s-db 4 - 5 b-- 1d6/1d6 x2 quarterstaff Monk wpn m-2h 12 10 10 -p- 2d4 x3 ranseur +2 opposed disarm atk m-1h 2 20 5 -p- 1d6 18-x2 rapier Weapon Finesse; can't use 2h x-l> 1 1 5 b-- 1d4 x2 sai +4 opposed disarm atk; Monk wpn m-l 2 1 5 b-- 1d6 nl x2 sap - m-1h 4 15 5 --s 1d6 18-x2 scimitar - m-2h 10 18 5 p/s 2d4 x4 scythe trip-atk m-l * * 5 b-- 1d3 x2 shield, light - m-l * * 5 -p- 1d4 x2 shield, light, spiked - m-1h * * 5 b-- 1d4 x2 shield, heavy - m-1h * * 5 -p- 1d6 x2 shield, heavy, spiked - x-l 1 3 5 -p- 1d6 x2 siangham Monk wpn s-l 2 6 5 --s 1d6 x2 sickle trip-atk S-1h> 3 1 5 -p- 1d6 x2 spear, short - s-2h> 6 2 5 -p- 1d8 x3 spear 2x dmg w/ready vs charge S-2h 9 5 10 -p- 1d8 x3 spear, long 2x dmg w/ready vs charge m-l 2 10 5 -p- 1d6 19-x2 sword, short - m-1h 4 15 5 --s 1d8 19-x2 sword, long - x-1h 6 35 5 --s 1d10 19-x2 sword, bastard martial if 2h m-2h 8 50 5 --s 2d6 19-x2 sword, great - x-db 10 100 5 --s 1d8/1d8 19-x2 sword, two-bladed - m-1h> 4 15 5 -p- 1d8 x2 trident 2x dmg w/ready vs charge s-un 0 - 5 b-- 1d3 nl x2 unarmed strike - x-db 12 50 5 p/s 1d8/1d6 x3 urgrosh, dwarven 2x dmg w/ready vs charge; martial for dwarves x-1h 2 1 5-15 --s 1d3 nl x2 whip doesn't threaten; no dmg if armor +1 or nat armor +3; AoO as ranged; trip-atk; +2 opposed disarm atk; Weapon Finesse ──── ─── ─── ───── ─── ─────── ───── ───────────────────── ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────── ``` ## Ranged ### Thrown ``` P lbs gp RI' DT Dmg Crit Name Notes ─ ─── ─── ─── ─── ─── ───── ───────────── ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── m 2 8 --s 1d6 x2 axe, throwing - x 2 5 10 b-- 1d4 nl x2 bolas r-trip-atk wo/tripback s 3 - b-- 1d6 x2 club - s 1 2 p/s 1d4 19-x2 dagger - s 0.5 0.5 20 -p- 1d4 x2 dart - m 2 1 b-- 1d4 x2 hammer, light - s 2 1 30 -p- 1d6 x2 javelin - x 6 20 10 --- - - net rtatk; max 10'; entangled; opposed Str to control; DC20 Escape Artist | DC25 Str as FRA; 5hp; 2rds to refold, else -4 atk x 1 1 b-- 1d4 x2 sai Monk wpn x 0.5 0.2 10 -p- 1d2 x2 shuriken Monk wpn; treated as ammo for crafting | drawing | consumption S 3 1 -p- 1d6 x2 spear, short - s 6 2 -p- 1d8 x3 spear - m 4 15 -p- 1d8 x2 trident - ─ ─── ─── ─── ─── ─── ───── ───────────── ───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── ``` ### Projectile ``` P lbs gp RI' DT Dmg Crit Name Notes ─ ─── ─── ─── ─── ──── ───── ────────────────────────── ────────────────────────────────────────── m 2 30 60 -p- 1d6 x3 bow, short - m 2 75 70 -p- 1d6 x3 bow, short, composite +75gp/+1 Str m 3 75 100 -p- 1d8 x3 bow, long can't use mounted m 3 100 110 -p- 1d8 x3 bow, long, composite +100gp/+1 Str x 2 100 30 -p- 1d4 19-x2 crossbow, hand load as move w/AoO; shoot w/1h s 4 35 80 -p- 1d8 19-x2 crossbow, light load as move w/AoO; shoot w/1h -2 s 8 50 120 -p- 1d10 19-x2 crossbow, heavy load as FRA w/AoO; shoot w/1h -4 x 6 250 80 -p- 1d8 19-x2 crossbow, repeating, light \ holds 5; load as free; x 12 400 120 -p- 1d10 19-x2 crossbow, repeating, heavy / reload as FRA w/AoO s 0 - 50 b-- 1d4 x2 sling Str -> dmg; load as move w/AoO; shoot w/1h ─ ─── ─── ─── ─── ──── ───── ────────────────────────── ────────────────────────────────────────── ``` ### Ammunition ``` --- x1 --- -- x20 -- lbs gp Name lbs gp ──── ──── ─────────────── ─── ──── 0.15 0.05 arrow 3 1.0 0.10 0.10 bolt 2 2.0 0.20 0.20 bolt, repeating 4 4.0 0.50 0.01 bullets 10 0.2 ──── ──── ─────────────── ─── ──── ```