# Games : D&D 3.5 : Magic Items : Armor & Shields
```
(A)rmor: (✔) all (-) none
(S)hield: (✔) all (-) none (l) limited
(Ma)terial: (ad) adamantine (ci) cold iron (dh) dragonhide (dw) darkwood (mi) mithral (ir) iron (rh) rhinohide (st) steel (wd) wood
```
## Augment Crystals
| Source | Types | CL | Price | Name | Description |
| ------ | :-----: | :-: | -------------------: | --------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| MIC.24 | shields | 5 | 500 / 1,500 / 3,000 | Clasp of Energy Protection | 5 / 10 / 15 res vs *etype* up to 25 / 50 / 75 per day |
| MIC.24 | * | 9 | 300 / 1,400 / 3,400 | Crystal of Adamant Armor | + 2 / 5 / 10 hardness |
| MIC.24 | armor | 7 | 500 / 1,500 / 3,000 | Crystal of Adaptation | prot from temps (as Endure Elements) \| prot from alignment traits of planes \| prot from pos\|neg traits of planes |
| MIC.25 | armor | 5 | 250 / 1,000 / 3,000 | Crystal of Aquatic Action | no ACP on Swim \| Swim spd = 1/2 spd \| breathe underwater & no penalties on atks\|moves |
| MIC.25 | shields | 5 | 500 / 2,500 / 5,000 | Crystal of Arrow Deflection | +2 AC vs ranges \| +5 \| deflect 1/rd |
| MIC.25 | shields | 5 | 500 | Crystal of Bent Sight | avert eyes from creature w/gaze atk w/o miss chances |
| MIC.25 | armor | 7 | 500 / 3,000 / 5,000 | Crystal of Glancing blows | + 2 / 5 / 10 comp -> prevent grapple |
| MIC.25 | armor | 7 | 200 / 1,000 / 5,000 | Crystal of Lifekeeping | + 1 / 3 / 5 comp -> save vs energy drain \| Inflict spells \| death spells & effects |
| MIC.25 | armor | 5 | 500 / 4,000 / 10,000 | Crystal of Mind Cloaking | + 1 / 3 / 5 comp -> save vs mind-affecting |
| MIC.26 | armor | 5 | 400 / 1,000 / 3,000 | Crystal of Screening | - 2 / 5 / 10 tatk by incorporeal |
| MIC.26 | armor | 7 | 300 / 900 / 2,700 | Crystal of Stamina | + 1 / 3 / 5 comp -> save vs disease \| poison |
| MIC.26 | armor | 7 | 500 / 2,000 / 8,000 | Iron Ward Diamond | DR 1,3,5/— (stacks) (max 10,30,50pt/day) L2: only med\|hvy |
| MIC.26 | armor | 5 | 500 | Restful Crystal | sleeping in armor doesn't fatigue you |
| MIC.26 | armor | 11 | 500 / 2,000 / 6,000 | Rubicund Frenzy | when <1/2 hp: +1 / 3 / 5 morale -> wpn dmg & save vs fear |
## Properties
Improved | Greater properties are priced as upgrades. You can't get Improved Fire Resistance without first getting Fire Resistance.
| Source | Types | CL | Price | Name | Description |
| ------- | :---: | :-: | -----: | ------------------------- | ------------------------------------------------------------------------- |
| DMG.217 | * | 3 | 18,000 | Acid Resistance | res 10 vs acid |
| DMG.217 | * | 7 | 42,000 | Acid Resistance, Improved | res 20 vs acid |
| DMG.218 | * | 11 | 66,000 | Acid Resistance, Greater | res 30 vs acid |
| MIC.6 | * | 6 | +1 | Acidic | 2d4 acid / full rd of contact |
| MIC.6 | | 5 | 500 | Agility | +1 res -> Ref |
| MIC.6 | | 5 | 4,000 | Agility, Improved | +3 res -> Ref **{preq: Agility}** |
| MIC.6 | | 5 | 8,000 | Agility, Greater | +5 res -> Ref **{preq: Improved Agility}** |
| MIC.6 | * | 5 | +1 | Anchoring | +5 enh -> chk vs bull rush \| overrun \| trip |
| MIC.6 | * | 10 | +1 | Anchoring, Greater | +10 enh -> chk vs bull rush \| overrun \| trip **{preq: Anchoring}** |
| DMG.218 | | 12 | +2 | Animated | floats within 2' as if using; penalties still apply (ACP, ASF, non-prof) |
| MIC.6 | * | 10 | 20,000 | Aporter | 2/day: teleport <= 800' (as Dimension Door) |
| DMG.218 | | 8 | +1 | Arrow Catching | +1 deflection vs ranged; ratks to adj squares redirect; forgo miss chance |
| DMG.218 | | 5 | +2 | Arrow Deflection | 1/rd, DC20 Ref deflect weapon (if aware & not flat-footed) |
| MIC.7 | | 5 | 13,000 | Averter | 3/day: Will DC14 or won't approach within 30' for 3rds |
| MIC.7 | * | 7 | +2 | Axeblock | DR 5/bludg\|pierc |
| MIC.7 | | 5 | 3,750 | Balance | +5 comp -> Balance |
| MIC.7 | | 10 | 11,250 | Balance, Improved | +10 comp -> Balance **{preq: Balance}** |
| MIC.7 | | 15 | 18,750 | Balance, Greater | +15 comp -> Balance **{preq: Improved Balance}** |
| MIC.7 | | 7 | 15,000 | Bane Blind | 3/day: imperceptible to type\|subtype (10rds or atk) |
| DMG.218 | | 8 | +1 | Bashing | +1 to bash, acts +2 sizes |
| MIC.7 | | 13 | +2 | Beastskin | Wild Shape: +1 use to keep armor benefits |
```
Source AS CL Price Name Description
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
DMG 217 ✔✔ 3 18,000 Acid Resistance res 10 vs acid
DMG 217 ✔✔ 7 42,000 Acid Resistance, Improved res 20 vs acid
DMG 218 ✔✔ 11 66,000 Acid Resistance, Greater res 30 vs acid
MIC 6 ✔✔ 6 +1 Acidic 2d4 acid / full rd of contact
MIC 6 ✔- 5 500 Agility +1 res -> Ref
MIC 6 ✔- 5 4000 Agility, Improved +3 res -> Ref (preq: Agility)
MIC 6 ✔- 5 8000 Agility, Greater +5 res -> Ref (preq: Improved Agility)
MIC 6 ✔✔ 5 +1 Anchoring +5 enh -> chk vs bull rush | overrun | trip
MIC 6 ✔✔ 10 +1 Anchoring, Greater +10 enh -> chk vs bull rush | overrun | trip (preq: Anchoring)
DMG 218 -✔ 12 +2 Animated floats within 2' as if using; penalties still apply (ACP, ASF, non-prof)
MIC 6 ✔✔ 10 20,000 Aporter 2/day: teleport <= 800' (as Dimension Door)
DMG 218 -✔ 8 +1 Arrow Catching +1 deflection vs ranged; ratks to adj squares redirect; forgo miss chance
DMG 218 -✔ 5 +2 Arrow Deflection 1/rd, DC20 Ref deflect weapon (if aware & not flat-footed)
MIC 7 -✔ 5 13,000 Averter 3/day: Will DC14 or won't approach within 30' for 3rds
MIC 7 ✔✔ 7 +2 Axeblock DR 5/bludg|pierc
MIC 7 ✔- 5 3,750 Balance +5 comp -> Balance
MIC 7 ✔- 10 11,250 Balance, Improved +10 comp -> Balance (preq: Balance)
MIC 7 ✔- 15 18,750 Balance, Greater +15 comp -> Balance (preq: Improved Balance)
MIC 7 ✔- 7 15,000 Bane Blind 3/day: imperceptible to type|subtype (10rds or atk)
DMG 218 -l 8 +1 Bashing +1 to bash, acts +2 sizes
MIC 7 ✔- 13 +2 Beastskin Wild Shape: +1 use to keep armor benefits
DMG 218 -✔ 7 +1 Blinding 2/day: wi/20' DC14 Ref or blinded 1d4 rds
MIC 9 ✔- 10 15,000 Blinking 1/day: as Blink (1m)
MIC 9 l- 12 1,500 Blueshine +2 comp -> Hide; immune to acid | rust
MIC 9 ✔- 5 +1 Blurring 3/day: as Blur (5rds)
MIC 9 ✔- 12 +2 Blurring, Greater */day: as Blur (10m) (preq: Blurring)
MIC 9 ✔- 5 4,000 Buoyant +2 comp -> Swim; no ACP on Swim
MIC 9 ✔✔ 9 2,000 Called cmd: summon if on same plane
DMG 218 ✔✔ 3 18,000 Cold Resistance res 10 vs cold
DMG 218 ✔✔ 7 42,000 Cold Resistance, Improved res 20 vs cold
DMG 218 ✔✔ 11 66,000 Cold Resistance, Greater res 30 vs cold
MIC 9 ✔✔ 5 2,000 Commander +2 comp -> Diplomacy; allies wi/30' +1 morale -> Will; -5 Hide
MIC 9 ✔✔ 5 3,000 Daylight swift: as Daylight (30m/day)
MIC 10 ✔✔ 7 +1 Death Ward 1/day: ignore death & neg energy effects
MIC 10 ✔- 9 12,000 Deepdweller breathe water; double underwater vision; immune to dmg from cold and water pressure;
no ACP on Swim; converse with water-breathing language-speakers
MIC 10 ✔- 5 +1 Displacement 1/day: as Displacement (5rds)
MIC 10 l- 9 +1 Dragondodge Evasion vs breath weapons
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
Source AS CL Price Name Description
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
MIC 10 ✔- 5 1,500 Easy Travel med load as lgt load; walk 10hrs before Con chk
MIC 10 ✔- 5 +1 Ectoplasmic Feedback when hit by incorporeal tatk -> 1d6 to attacker
MIC 11 -✔ 11 +2 Ectoplasmic Wall 1/day: as Wall of Ectoplasm psi power (7rds)
DMG 218 ✔✔ 3 18,000 Electricity Resistance res 10 vs elec
DMG 218 ✔✔ 7 42,000 Electricity Resistance, Improved res 20 vs elec
DMG 218 ✔✔ 11 66,000 Electricity Resistance, Greater res 30 vs elec
MIC 11 ✔✔ 10 +1 Energy Defense 3/day: foes hitting you take 1d6+10 of <etype> (5rds) (preq: * <etype> Resistance)
MIC 11 ✔✔ 13 +2 Energy Immunity 1/day: immunity to an etype (1m)
DMG 218 ✔- 13 49,000 Etherealness 1/day: become ethereal (as Ethereal Jaunt)
MIC 11 ✔✔ 7 15,000 Fearsome 3/day: 20'rad panicked 1rd or Will DC16 for shaken
DMG 218 ✔✔ 3 18,000 Fire Resistance res 10 vs fire
DMG 219 ✔✔ 7 42,000 Fire Resistance, Improved res 20 vs fire
DMG 219 ✔✔ 11 66,000 Fire Resistance, Greater res 30 vs fire
DMG 219 ✔✔ 13 +1..+5 Fortification 25%/75%/100% negate crit|SA dmg
MIC 11 ✔- 7 +5 Freedom as Freedom of Movement
DMG 219 ✔✔ 15 +3 Ghost Touch works vs incorporeal
MIC 11 ✔✔ 5 +1 Ghost Ward EB applies vs incorporeal (inc/tatk)
MIC 11 ✔- 5 6,000 Gilled water-breathers can breathe and speak freely in air
DMG 219 ✔- 10 2,700 Glamered change shape & form to normal clothing (retain bonuses)
MIC 12 ✔✔ 7 +2 Hammerblock DR 5/pierc|slash
MIC 12 ✔- 5 8,000 Healing 1/day: 2d8+5 (auto when < 0)
MIC 12 ✔- 15 24,000 Healing, Greater 2/day: 3d8+15 " (preq: Healing)
MIC 12 -✔ 5 2,000 Heartening 2/day: +5 THP (5m)
DMG 219 ✔- 18 +3 Invulnerability DR 5/magic
MIC 12 ✔- 5 4,000 Landing land on feet; ignore dmg from first 60'
MIC 12 ✔✔ 7 6,000 Linked 3/day: telepathic bond w/all wearers of linked items wi/10 miles (1hr)
MIC 12 ✔- 16 10,000 Magic-Eating when save vs spell that targets you: heal 1/SL
MIC 12 -✔ 6 6,000 Manifester psi stuff
MIC 12 ✔- 10 40,000 Masking protects from div (as Nondetection) DC25 CLC
MIC 13 ✔- 9 30,000 Menacing 3/day: foe wi/30' with fewer HD panicked 5rds or Will DC10 + 1/2 HD + Cha for shaken 1rd
MIC 13 ✔✔ 5 3,000 Mindarmor 3/day: +5 Will vs mind-affecting 1rd
MIC 13 l- 5 +1 Mobility grants Mobility feat
MIC 13 ✔- 8 +1 Nimbleness +1 max Dex bonus, -2 ACP
MIC 13 ✔- 5 5,000 Quickness +5' spd
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
Source AS CL Price Name Description
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
MIC 13 ✔- 9 +4 Radiant res 10 vs all energy
MIC 13 -l 5 +1 Ranged throw in combat 30' slashing then flies back
DMG 219 -✔ 14 +5 Reflecting 1/day: reflect spell (as Spell Turning)
MIC 14 ✔- 9 +2 Retaliation when hit by 10+ matk dmg -> 1d6 mgc dmg back (3d6 if you dropped below 0)
MIC 14 ✔- 13 +3 Roaring hit by non-magical projectile <=10 dmg -> no dmg, deflects back w/autohit; +4 comp -> init
DMG 219 ✔- 5 3,750 Shadow +5 comp -> Hide
DMG 219 ✔- 10 15,000 Shadow, Improved +10 comp -> Hide
DMG 219 ✔- 15 33,750 Shadow, Greater +15 comp -> Hide
DMG 219 ✔- 5 3,750 Silent Moves +5 comp -> Move Silently
DMG 219 ✔- 10 15,000 Silent Moves, Improved +10 comp -> Move Silently
DMG 219 ✔- 15 33,750 Silent Moves, Greater +15 comp -> Move Silently
DMG 219 ✔- 4 3,750 Slick +5 comp -> Escape Artist
DMG 219 ✔- 10 15,000 Slick, Improved +10 comp -> Escape Artist
DMG 219 ✔- 15 33,750 Slick, Greater +15 comp -> Escape Artist
DMG 219 ✔✔ 3 18,000 Sonic Resistance res 10 vs sonic
DMG 219 ✔✔ 7 42,000 Sonic Resistance, Improved res 20 vs sonic
DMG 219 ✔✔ 11 66,000 Sonic Resistance, Greater res 30 vs sonic
MIC 14 ✔✔ 6 +1 Soulbound soulmeld/essentia stuff
MIC 14 ✔✔ 18 +2 Soulbound, Greater soulmeld/essentia stuff (preq: Soulbound)
MIC 14 ✔✔ 7 +2 Spearblock DR 5/bludg|slash
MIC 14 ✔✔ 5 6,000 Speed 3/day: Haste 1rd
DMG 219 ✔- 15 +2..+5 Spell Resistance SR 13/15/17/19
MIC 15 ✔- 5 500 Stamina +1 res -> Fort
MIC 15 ✔- 15 4,000 Stamina, Improved +3 res -> Fort (preq: Stamina)
MIC 15 ✔- 9 8,000 Stamina, Greater +5 res -> Fort (preq: Improved Stamina)
MIC 15 ✔- 7 +1 Styptic auto-stabilize; bleeding wounds autoclose; 25% negate Con loss
MIC 15 -✔ 17 +5 Time Buttress 1/day: until end of nxt turn -> invulnerable to atks | spells | powers
MIC 15 ✔- 5 +1 Twilight reduces ASF by 10%
DMG 219 ✔✔ 13 49,000 Undead Controlling control <= 26 HD undead / day (as Control Undead) (lose @ dawn)
MIC 15 ✔✔ 5 +3 Vanishing 2/day: insibile & inaudible, cannot be detected by non-magical senses (3m or atk)
MIC 15 -✔ 5 +1 Variable changes size and type (buckler | lgt | hvy | twr)
DMG 219 ✔✔ 9 +3 Wild preserves armor bonus in Wild Shape
MIC 16 ✔- 9 9,000 Woodwalk 3/day: step into tree and exit from another (as Tree Stride) (only: Woodland Stride)
───────── ── ── ────── ──────────────────────────────── ──────────────────────────────────────────────────────────────────────────────────────────
```
## Armor
| Source | CL | Price | Name | EB | Material | Type | Description |
| ------- | :-: | -----: | --------------------------- | :-: | ---------- | --------------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| DMG.219 | - | 10,200 | Adamantine Breastplate | - | adamantium | breastplate | DR 2/— |
| MIC.16 | 20 | 17,350 | Armor of the Fallen Leaves | +1 | - | breastplate | Wild; kosher for druids **...Relic...** *(only: some neutral)* |
| DMG.220 | 12 | 18,900 | Banded Mail of Luck | +3 | - | banded mail | 1/wk reroll atk against you |
| MIC.16 | 9 | 14,350 | Bearskin Armor | +1 | - | breastplate | +2 comp -> grapple; 1/day for 9m: +4 enh -> Con; 2/day for 5rds: scent; 3/day: claws; works in Wild Shape |
| DMG.220 | 15 | 25,400 | Breastplate of Command | +2 | - | breastplate | +2 comp -> Cha, +2 comp -> Leadership score, troops braver |
| DMG.220 | 5 | 22,400 | Celestial Armor | +3 | - | chainmail | hides under clothing, Dex +8, ACP -2, ASF 15%, lgt, Fly 1/day |
| DMG.220 | 13 | 52,260 | Demon Armor | +4 | - | full plate | claw atks w/contagion *(only: evil)* |
| MIC.17 | 5 | 18,300 | Dragonrider Armor | +1 | dragonhide | full plate | keyed to dragon/etype; res 10 vs etype; +5 comp -> Ride dragons; Feather Fall after 5' |
| DMG.220 | - | 3,300 | Dragonhide Plate | - | dragonhide | full plate | usable by druids |
| DMG.220 | - | 16,500 | Dwarven Plate | - | adamantium | full plate | DR 3/— |
| MIC.17 | 9 | 41,650 | Earthplate Armor | +1 | - | full plate | 1/day: Stoneskin + Tremorsense 5' (for 90m or 90dmg) |
| MIC.17 | 9 | 14,165 | Electric Eel Hide | +1 | - | hide | Buoyant, Slick 3/day 5rds: hit w/nat wpn\|US\|nr mf wpn -> 1d6 elec and mtatk 5d6 elec or 2d6 elec adj |
| DMG.220 | - | 4,150 | Elven Chain | - | mithral | chainmail | 30' Md, Dex +4, ACP -2, ASF 20%, lgt |
| MIC.18 | 5 | 21,350 | Exoskeleton Armor | +1 | - | breastplate | DR 5/blud |
| MIC.18 | 9 | 10,160 | Foxhide Armor | +1 | - | leather | +2 comp -> Hide\|Move Silently; 1/day 9m: +4 enh -> Int; 2/day 5rds: scent; 3/day 1hr: Pass without Trace + benefits; works in Wild Shape |
| MIC.18 | 12 | 10,160 | Ghoul Shell Armor | +1 | - | leather | 3/day: tatks as Ghoul Touch (Fort DC15) |
| MIC.19 | 9 | 12,175 | Hawkfeather Armor | +1 | - | studded leather | +5 comp -> Spot; 1/day 9m: +4 -> Cha; 3/day 5rds: fly 60' (good); works in Wild Shape |
| MIC.19 | 11 | 13,100 | Kyton Armor | +1 | mithral | chain shirt | chains as magic +1 wpn -> matk using BAB vs adj 1d6 bludg |
| MIC.20 | 20 | 8,150 | Millenial Chainmail | +1 | mithral | chainmail | light, +8 max Dex, -2 ACP, 15% ASF **...Relic...** *(only: CG \| CN \| NG)* |
| DMG.220 | 5 | 26,500 | Mithral Full Plate of Speed | +1 | mithral | full plate | free -> haste (10rd/day), 20' Md, Dex +3, ACP -3, ASF 25%, medium |
| DMG.220 | - | 1,100 | Mirthral Shirt | - | mithral | chain shirt | 30' MD, Dex +6, ASF 10%, lgt |
| MIC.20 | 6 | 3,400 | Mithralmist Shirt | +1 | mithral | chain shirt | 7/day 1m: concealment vs atks |
| MIC.20 | 9 | 8,160 | Owlfeather Armor | +1 | - | leather | +2 comp -> Listen\|Move Silently; 1/day 9m: +4 enh -> Wis; 2/day 10m: +5 comp -> Spot in shadowy; 3/day 5rds: fly 40' (good) |
| DMG.220 | 11 | 24,650 | Plate Armor of the Deep | +1 | - | full plate | unarmored for Swim, breathe underwater, converse with water-breathers w/language |
| DMG.220 | 9 | 5,165 | Rhino Hide | +2 | rhinohide | hide | -1 ACP, +2d6 dmg on charge atk |
| MIC.20 | 9 | 12,160 | Serpent Armor | +1 | - | leather | +1 res -> Ref; Combat Reflexes |
| MIC.22 | 9 | 17,100 | Tigerskin Armor | +1 | mithral | chain shirt | +2 comp -> Climb\|Hide\|Jump\|Move Silently; 1/day 9m: +4 enh -> Dex; 2/day 5ds: scent; 3/day: claws; works in Wild Shape |
| MIC.23 | 12 | 21,175 | Vampire Hide Armor | +1 | - | studded leather | DR 5/silver\|magic |
| MIC.23 | 6 | 14,175 | Wight Armor | +1 | - | studded leather | Shadow; 3/day 1hr: Darkvision 60' & your or touched ally is imperceptible to undead (as Hide from Undead) |
| MIC.24 | 5 | 16,165 | Zombie Hide Armor | +1 | - | hide | DR 5/slash |
## Shields
| Source | CL | Price | Name | EB | Material | Type | Description |
| ------- | :-: | -----: | -------------------------- | :-: | -------- | ------- | ------------------------------------------------------------------------------- |
| DMG.221 | 17 | 50,170 | Absorbing Shield | +1 | steel | heavy | 1 / 2d: disintegrate mtatk obj |
| MIC.16 | 9 | 4,165 | Barricade Buckler | +1 | - | buckler | 3/day 1m: 5' square Wall of Force |
| DMG.221 | 6 | 3,153 | Caster's Shield | +1 | wood | light | ASF 5%; can inscribe spell like reuseable scroll <= 3rd lvl |
| DMG.221 | - | 215 | Darkwood Buckler | - | darkwood | light | no ACP |
| DMG.221 | - | 257 | Darkwood Shield | - | darkwood | heavy | no ACP |
| DMG.221 | 10 | 9,170 | Lion's Shield | +2 | steel | heavy | 3/day: free bite w/wielder's BAB (inc/multiple) 2d6 |
| DMG.221 | - | 1,020 | Mithral Heavy Shield | - | mithral | heavy | no ACP, ASF 5% |
| MIC.20 | 10 | 24,170 | Overhead Shield | +1 | steel | heavy | 1/day 10rd Conc: 20'rad horizontal Wall of Force 5' above you (lose AC bonus) |
| MIC.21 | 5 | 2,170 | Shield of Mercy | +1 | steel | heavy | Smite -> heal by touch |
| MIC.21 | 20 | 5,520 | Shield of the Resolute | +1 | mithral | heavy | Fortification (Light) **...Relic...** *(only: LG \| NG \| LN)* |
| MIC.22 | 20 | 4,657 | Shield of the Severed Hand | +2 | wood | heavy | - **...Relic...** *(only: CE \| CN \| NE)* |
| DMG.221 | 6 | 5,580 | Spined Shield | +1 | steel | heavy | 3/day: fire spine +1 120' 1d10 19-20/x2 |
| MIC.23 | 12 | 9,159 | Wight Hide Shield | +1 | steel | light | 3/day when bash: Fort DC14 or neg lvl |
| DMG.221 | 5 | 17,257 | Winged Shield | +3 | wood | heavy | Fly 1/day 133lbs @ 60' or 266lbs @ 40' |
| MIC.24 | 12 | 6,180 | Wrapped Tower | +1 | - | tower | 1/day: viewers in front Will DC16 or paralyzed w/fear 1d4rds |