# Games : D&D 3.5 : Rules : Status Conditions | Condition | Effect | | ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | blinded | -2 AC, no Dex -> AC, 1/2 spd, -4 Search, -4 most Str & Dex checks, enemies have total concealment | | comatose | suspended animation; helpless | | confused | 1/rd, roll d%: 01-10 attack caster, 11-20 act normally, 21-50 babble incoherently, 51-70 run from caster, 71-100 attack nearest; see PHB.306 | | cowering | -2 AC, no Dex -> AC | | dazed | no actions | | dazzled | -1 atk, Spot, Search | | dead | -10 or lower | | deafened | -4 init, 20% spell failure if verbal component | | disabled | 0 HP, or negative HP but stavble conscious; 1/2 spd; 1x move or standard / rd, but standard does 1 dmg -> now dying | | dying | -1..-9 HP; unconscious, no actions; 1/rd roll d%: 10% stable, 90% -1 HP | | engaged | threatening or being threatened by an enemy | | entangled | 1/2 spd, can't run or charge, -2 atk, -4 Dex, Concentration DC15 + SL to cast | | ethereal | ? | | exhausted | 1/2 spd; -6 Str & Dex; 1hr rest -> fatigued | | fascinated | -4 skills checks made as reactions; shaken free as standard action; broken by threat; potential threat grants new saving throw vs fascinating effect | | fatigued | can't run or charge, -2 Str & Dex; need 8hrs rest | | flat-footed | before first turn in combat; lose Dex -> AC; no AoO | | frightened | flees from source; -2 atk / save / check | | helpless | Dex 0; +4 melee vs; coup de grace possible | | incorporeal | ? | | invisible | +2 atk vs sighted opponents & ignores Dex -> AC; total concealment; +40 Hide (if still) or +20 Hide (if moving) | | nauseated | can't atk, cast, concentrate; only 1x move/rd + free actions | | panicked | drops everything and flees; no other actions; -2 saves / checks; cornered -> cowers + total defense action | | paralyzed | Dex / Str 0; helpless, but can take mental actions | | petrified | turned to stone; unconscious | | pinned | held immobile (but not helpless) in a grapple | | prone | -4 melee atk; can't use ranged except xbow; +4 AC vs ranged, -4 AC vs melee | | shaken | -2 atk / save / check | | sickened | -2 atk / dmg / save / check | | stable | unconscious @ -1..-9 but not dying | | staggered | nonlethal exactly equal to CHP; may take 1x move \| std / rd | | stunned | can't act, drops everything, loses Dex -> AC, -2 AC<br>*immune: constructs, oozes, plants, undead, incorporeal, creatures immunie to crits* | | unconscious | at -1..-9 or non-lethal > CHP; helpless | ``` fatigued <-> exhausted ```